In Below Zero, however, our character is meant to be an actual character instead of a silent protagonist. Due to factors beyond your control, you rush into the escape pod, launch it, and when you wake up, you don't know where you are and you feel vulnerable. At the start of subnautica, we see a perfect example of the aforementioned "fish out of water". The example I'll use here is the protagonist's personalities and the intros to both games. What is it called, ludo-narrative dissonance? Assuming I'm getting the name right, ludo-narrative dissonance is essentially when the gameplay and the story of the video game are in some form of disagreement. The fear of the unknown is a part of the reason why these games are so impactful and memorable.Ģ) To cater into this, it's best to point out one aspect of Below Zero that creates. You are thrusted into an alien environment, you don't know what's going on, and in order to progress you need to advance, and then once again leave your comfort zone on repeat. Overall, the niche that these games fill is, ironically, a sort of "fish out of water" experience. Reasons as to why I feel this way will be covered below. Just whatever pops into my head in whatever order it pops into my head.ġ) While I love both games a lot, I'd rank the original to be a 10 out of 10 and the sequel to be a 7 out of 10. OTHER THINGS that drifted into my mind while playing these two games over the past month-ish. I'm bored and have a few hours to kill, so here's a hefty ton of miscellaneous points, criticisms, little details, and.
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